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Update «Samurai» — act II»

Фейко

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Warrior

1. [Base skill] "Lightning Wings" If the target is under the Thunder effect, the target is disarmed -> silenced for 3 seconds, and the Thunder effect is removed.

2. [Aegis] "Crushing Roar": Sword Cyclone and Lightning Wings within 5 seconds of Crushing Roar reduses base damage of these skills for 50% -> not reduse base damage.

3. [Aegis] "Warsong of Agility/Warsong of Defense": new effect: At Lv6 of this talent effect also used on the party members.

4. [Aegis] "Lightning Fury": new effect
: Lightning Slash has a 10/20/30% to interrupt enemy's cast.

5. [Aegis] "Exorcism Breeze":
Before: Increases the bonus damage of Evil Ward by 3%/6%/9%/12%/15% and reduces the target's Wind Resistance by 10/20/30/40/50.
After: Increases the base damage of Evil Ward by 5%/10%/15%/20%/25% and reduces the target's Resistance by 10/20/30/40/50. Also converted to Wind damage.

6. [Aegis] "Combat Defense"
Before: Increases your base Defense by 1% + 180/2% + 360/3% + 540
After: Taking damage during Warsong of Agility/Warsong of Defense gets 'Steel Nerves'. Effect increases Defence by 125/250/500 + base defense 5%/6%/7%. Stucks up to 10 times, lasts 10 sec.

7. [Aegis] "Choir of Thunder": new effect: Every 10,000 Warrior's Defense increases base damage by 5% (Lightning Slash, Thunder Slash, and Raging Shock)

8. [Aegis] "Rage Blast":
Before: Threat generated by Raging Shock is increased by 10/20/30/40%. Mastery reduction is increased by 10/20/30/40%
After: Raging Shock reduses enemy's mastery by 30/60/90/120. If enemy affected by 'Taunt', 'Raging Shock' will also silence the target within 2 sec.

9. [Aegis] "Will of the Warrior":
Before: Threat generated by Sword Cyclone is slightly increased. While Combat Stance is active, Tenacity is increased by 66/132/198 (PvE only)."
After: 'Soul Devour' no longer increases the Attack. Skill will increase Base Defense by 12%/24%/36% and Accuracy by 12/24/36. Accuracy would be stuck up to 5 times.

10. [Aegis] "Damnation": new effect: 'Raging Shock' reduces max. defense by 15% for 10 sec.

11. [Elemental] "Threatening Roar": reduses defense by 20/40/60/80/100 -> 2%/4%/6%/8%/10%

12. [Elemental] "Slash Storm":
Base Damage 100% -> 110%
Damage sektor 120°150°

13. [Elemental] "Rain of Blood": reduses base defense by 5%/10%/15% -> 8%/16%/24%

14. [Elemental] "Soul of Dragon": increases base Attack by 3%/6% -> 6%/12%

15. [Elemental] "Weakness Exposure": 'Assault' reduses crit. dodge by 2%/4% -> 4%/8%

16. [Elemental] "Bleeding Touch": reduses healing within 6/8/10 sec -> 7/11/15 sec

17. [Elemental] "Combat Rampage":
Before: Attack and duration are not increased after 5 strikes taken.
After: After obtaining 5 strikes, duration will be refreshed.

18. [Elemental] "Counter Master": new effect: 'Blade of Reflection' gains immunity to most slowing, paralyze, and bleeding effets within 3/5/7 sec.

19. 100 Dyos' Nature & Nyos' Nature (Blue): increases base damage of "Slash Storm" by 30% -> 50%

20. Dark Awakening "Crash Dash(Dark)":

Increased base Damage of Slash Storm by 30% -> 50%.
 

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Tormentor

1. [Basic] "Price of Power" can be used with 'Abusive Intention'

2. [Basic] "Nether Lament" cooldown 300 -> 240.

3. [Basic] "Grudge Gathering" casting time 5 sec -> 4 sec.

4. [Basic] "Painful Torture"
Base damage 90% -> 120%
new effect: slowing down by 15%.

5. [Basic] "Greedy Torment": base damage 60% -> 90%

6. [Basic] "Wound Splitter": new effect: silence the target upon first activation.

7. [Hellfire] "Inferno Rain" base damage 100% -> 115%

8. [Hellfire] "Doomsday" Consumes 9% -> 3% HP every 3 sec.

9. [Hellfire] "Burning Ire" increases damage taken by 1%/2%/3%/4% -> effect removed.

10. [Hellfire] "Lava Heat" increses crit. damage by 3%/6%/9%/12% -> 5%/10%/15%/20%.

11. [Hellfire] "Scorched Land", new effect: increases movement speed by 3%/6%/9%.

12. [Hellfire] "Firebath": HP&MP recovering increased; 1%/2%/3%/4% -> 2%/4%/6%/8%

13. [Hellfire] "Flame Purify", new effect: If dispelling is sucseeded, also redusing target's crit.dodge and crit. heal by 5%/10% for 10 sec.

14. [Torture] "Styx Ferry", base damage 120% -> 150%
new effect: has a 25% chance to refresh the duration of Torture effects that was casted by its caster.

15. [Torture] "Cursed Seed", Painful Torture increases your Movement Speed by 5%/10%/15%/20%/25% -> 7%/14%/21%/28%/35%

16. [Torture] "Undead Herald"
Before: Healing effects are increased by 8%/16%
After: Slows Rate of Warth Decrease Combat by 4%/8%.

17. [Torture] "Bloodmelt", new effect: Blessing of the Demon additionally increses base Attack by 3%/4%/5%/6%.

18. "Hatred", new effect: also increases Accuracy by 30/60.

19. "Gift of the Styx", new effect: 'Fading Suffering' also reduses target's Crit. Heal Chance by 4%/8% within 8 sec. Stuck up to 10 times.

20. "Wraith Explosion", increase casting of 'Grudge Gathering' by 5%/10%/15% -> 10%/20%/30%.
new effect: 'Grudge Gathering' also won't kill you and restore 15%/30%/45% of lost HP.

21. [Torture] "Embrace of Death", If target's HP are below 40% -> 80%, 'Soul Harvest' will deal double damage.

22. [Darkpact] "Ominous Soul": 'Grudge Gathering' won't kill you, but will instead leave you with 4%/8% -> 40%/80% of your max -> lost HP

23. [Darkpact] "Furious Taunt": won't reduse your defense anymore.

24. [Darkpact] "Enchanted Skin": All Resistances are increased by 10/20/30 -> 15/30/45

25. [Darkpact] "Demonic Pact": Each time Abyss Fiend reflects damage, it increases your Earth Mastery within 15 seconds and can stack up to 5 -> 10 times

26. [Darkpact] "Abyss Source"
Before: Targets affected by Stare from the Depths doubled the duration of base defense by 2/4/6/8 seconds.
After: Increases the duration of all effects of Stare from the Depths for 2/4/6/8 sec.

27. [Darkpact] "Broken Walker": Mana Sting, Cascaded Thrust, and Thrust of Slaughter have a 20%/40%/60% -> 30%/60%/90% chance to remove Ensnare and Deceleration debuffs.

28. [Darkpact] "Demon Body (Dark)": new effect: Using 'Price of Power' also gain immunity to most controling effects for 5 sec (on Lv10).

29. [Darkpact] "Demon Speed(Light)": new effect: 'Price of Power' consumes for 100% less HP (on Lv10).

30. [Darkpact] "Original Sin (Light)": Banishes -> Gains Invincibility to the friendly target for %d sec

31. [Darkpact] "Evil Eye (Light)": duration 15 -> 30 sec.
 

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Dragoon

1. "Broken Star": base damage 90% -> 105%

2. [Sleet] "Snow Barrier": Each hit has a 10/20/30/40% chance to lower the target's Accuracy -> Resistance by 15. Stacks up to 4 layers. Lasts 5 -> 8 seconds.

3. [Sleet] "Frozen Spear": You will gain 300% -> 180% Water Attack based on Water Mastery while Freezing Touch is active.

4. [Sleet] "Frozen Blood": new effect: Also reduses Crit. Heal Chance by 10%.

5. [Sleet] "Ice Expansion": new effect: Increases base damage of 'Moon Shower' by 10/20/30% during the 'Freezing Touch'

6. [Sleet] "Frost's Nature":
Before: Decreases all damage by 3%/6% and fire damage by 1%/2%
After: 'Freezing Touch' also increases base defence by 9/18%

7. [Sleet] "Dragon Tamer: Ice": Increases your Water Mastery by 20, 40, 60 -> 40, 60, 80 and your Resistance by 20, 40, 60 (correspond to low level, medium level and high level respectively)

8. [Sleet] "Buried Soul of Snow": Stuns target for 3 -> 4 sec.

9. [Ashen] "Death Tangle": base damage 140% -> 150%.

10. [Ashen] "Venom Biter": Creates a Disaster Zone within 8 -> 10 meters.
new effect: Paralyzes enemies within Disaster Zone every 3 sec for 2 sec.

11. [Ashen] "Dark Night": Cooldown 240 -> 180 sec.
Consumes 15% -> 5% of your Max Health.

12. [Ashen] "Dragon Tamer: Darkness": Increases your Dark Mastery by 20, 40, 60 -> 40, 60, 80 and your Resistance by 20, 40, 60 (correspond to low level, medium level and high level respectively)

13. [Ashen] "Buried Soul of Annihilation": Ignores all immune effects and reduces Healing Effect received by 50% -> 75%. Lasts 3 -> 4 sec

14. [Ashen] "Silence": new effect: 'Elegy' also gains immunity to the most controlling effects for 3/4/5/6 sec.

15. [Ashen] "Dragon Embodiment": When Dragon Realm is active, increases your Base Attack by 5%/10% -> 10%/20%.

16. [Ashen] "Dragon Might": Reduses crit. defense by 3%/6%/9%/12%/15%/18% -> 6%/12%/18%/24%/30%/36%
new effect: Also reduses Resistance by 6/12/18/24/30/36.

17. "Relentless Strike: Light" Your class skills have a 10% -> 17% chance to cast without cooldown.

18. "Attack Break: Light": cooldown 75 sec -> 60 sec.

19. "Instant Attack: Light": cooldown 30 sec -> 20 sec.

20. "Blood Lance: Darkness": not reduses defence.

21. "Apocalypse: Darkness": cooldown 300 sec -> 210 sec.

22. "Robust: Darkness": new effect: Dragon Tamer state also increasing casting speed by 5%.
 

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Juggernaut

1. "Charged Throw": new effect: has a 50% chance to dismount the target. If target wasn't dismounted, second strike within 2 sec will dismout the target.

2. "Enchant Weapon":
Fixed bug: now casting time is 0.5 sec
Duration 10 sec -> 13 sec.

3. "Enchant Armor": each time you take damage, it will be absorbed by 8% -> 1% of the consumed MP -> for each 10 000 MP spend by skill, but no more that 31%. Casting time 1 sec -> 0.75 sec.

4. "Blood Continuation": Could be used despite the controlling effects

5. "Smash": Fixed bug: Skill had 1% chance to reset its cooldown without talent "Consecutive Smash".

6. "Blood Split": new effect: \rIf the target is not a caster, using the skill when HP is over 80% will spend 50% of current HP for healing the target.

7. "Blood Spirit Hand": cooldown 120 sec -> 70 sec

8. "Rage": Could be used despite the controlling effects,
Spend half of your HP and gain a great Attack boost. At full HP, increases Attack by 20% -> 30% of Max Attack. For each 10% HP lost, the effect is increased by 2.5% -> 5% (MAX 20%)

9. "Stomp": Fixed bug: now attacks 10 enemies
Radius 5 m -> 8 m

10. "Triple Slash": The second hit reduces target's Movement Speed by 10% -> 30% for 6 seconds.
----------
11. "Wild Strike": base damage 155% -> 180%.

12. "Provoke": Radius 8 m -> 12 m
Enemies attack redusing 10% -> 30%.

13. "Hot Tempered": new effect: Also using Physical attacks has a 30% chance to increase casting speed by 5%/7.5%/10% within 5 sec.

14. "Enchanted Shield": During Enchant Armor, the final damage you take is reduced by 5%/10%/15% -> 3%/6%9%.

15. The hit count is increased by 1/2/3 -> 2/4/6 times.

16. "Unrestrained": fixed bug with attack increasing.

17. "Tackle complicated problems in a very easy manner":
--------------
18. "Cold Blood Tracking": fixed bug with skill's range. Now it actually works within 16 m
new effect: interruptine enemy's casting now

19. "Delicate Strike": base damage 85% -> 100%.

20. "Master Fighter": new effects: Attack skills has a 15% chance to interrup enemy's casting & This skill is not affected by controlling effects.

21. "Refined Triple Slash": Movement Speed redusing effect is increased by 5%/10%/15%/20% -> 8%/16%/24%/32%.

22. "Tattered Blade": Increases Physical skills' additional Attack by 50%/100%/150% of your Physical Mastery. -> Every 100 points of Physical mastery increases base damage of Physical skills for 0.3%/0.6%/0.9%.

23. "Spiked Armor": reduce the attacker's Physical Resistance by 15/30/45 -> 25/50/75.
new effect: Also increses the duration of Enchant Armor by 2/4/6 sec.

24. "Enchantment of Light": increases additional Attack by 10%/20%/30%/40%/50% -> 20%/40%/60%/80%/100% of Light Mastery.

25. "Revelation of Light": Increases your Light Mastery by 12/24/36/48 -> 15/30/45/60. Increases the healing you receive by 1%2%/3%/4% -> 3%6%/9%/12%.

26. "Furious Stampede": Reduces Stomp's cooldown by 3/6/9 -> 4/8/12 seconds.

27. "Enchanted Strike": Attacks cost an additional 5% -> 6%/7%/8%/9%/10% of your current MP.

28. "Enhanced Enchanted Strike": Increases Enchanted Strike's base attack damage by 10%/20%/30% -> 15%/30%/45%. Reduces Enchanted Strike's cooldown by 1/2/3 -> 1.5/3/4.5 seconds.

29. "Razor Strike": Enchanted Strike inflicts bleeding damage equal to (your Light Mastery + cost MP)*20/40/60% -> 33%/66%/99%.

30. "Enchanted Ram": fixed bug: it only worked when MP was full.

31. "Light Speed Strike": Within 5 -> 7 sec after casting Stomp, for every 6/5/4/3 hits you take, clears the cooldown of Smash.

32. "Light Throw": new effect: Converts damage of SMASH in Light damage. Increasing its base damage by %d%%. THIS and THIS also resores 5%% MP.

33. "Light Spike Armor":
your attacker's Light Resistance will be reduced during 5 sec -> 10 sec.
new effect: Using 'Fearless of Death' will stun enemies around for 1/2/3/4 sec.
new effect: Increases the duration of 'Fearless of Death' for 5 sec.

34. "Limit of Light"
Before: In Extreme Acceleration, no longer increases Evasion. Instead, increases your base Attack by 3/6/9%, and also increases Light Mastery by 5/10/15
After: Extreme Acceleration no longer increases Evasion, but using Light skills increases base Attack by 0.5/0.75/1% and Light Mastery by 5/10/15. Stucks up to 6 times.
Using Light skills also has a 10%/20%/30% chance to increase casting speed for 10% within 5 sec.

35. "Light Protection"
Before: Increases All your Resistances by 8/16/24
After: Using 'Enchanted Strike' has a 10%/20%/30% chance to reset cooldown of random Light Skill, except itself.
Using Light skills (except 'Enchanted Strike') has a 10%/20%/30% chance to reset cooldown of 'Enchanted Strike'
Chance of reset increased by 10% for every active status of 'Enchanted Weapon', 'Enchant Armor', and 'Enchanted Body'.

36. "Enchanted Body"
Before: Costs 15% % of your MP, and absorbs at most 20% Max MP from up to 5 teammates within 12 meters
Gains an Enchanted Body effect. The MP cost of Enchant Weapon and Enchant Armor is halved. Enchanted Strike and Enchanted Ram's cooldown is halved. The effect lasts for 25 seconds.
After: Costs 50% of your MP. Consumes at most 20% max. MP from up to 6 enemies within 8 m.
Every 3 sec affected targets loosing their MP for 3% of Juggernaut's max. MP + 1% of Juggernaut's max. MP if attacking it.
'Enchanted Strike' and 'Enchanted Ram's' cooldown is halved. The effect lasts for 25 seconds.
-----
37. "Fury Dark":
Fixed bug: Heavy Hack wasn't working

38. "Blood Spirit Hand: Darkness": new effect: Can't be dispersed.

39. "Protection Dark": Duration: 3 sec -> 10 sec, Cooldown: 300 sec -> 210 sec.

40. "Strider Light": Increase Mass Movement Speed by 10% -> 50%. Lasts 5 min -> 20 sec. Cooldown 30 sec -> 120 sec.

41. "Divine Light": Your Healing effect received increases by 7.5% -> 15%.

42. Fixed some bugs with animations when weapon is not equipped (blessings mostly).
 

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Samurai

1. "Spirital Onslaught":
Consumes 2% -> 0.5% max OM per sec.
The effect ends early if the current MP drops below 40% -> 10%.

2. "Divine Enlightenment": Gives immunity to paralysis and slow effects -> Gives immunity to the most controlling effects.

3. Demigod Emergence": Can be used when HP is below 20% -> 60%
If during 10 sec the current HP is above 50% -> 65% restores 100% of HP and MP, and also . . .
Reduces damage received by 50% -> 75% (1st stage)
Rreduces damage received by 35% -> 60% (2nd stage)

4. "Blizzard Blade":
Casting 3 sec -> 2 sec
Cooldown 28 sec -> 15 sec
----------
5. "Spirital Onslaught"
Before: Spirital Onslaught consumes 0.4%/0.8%/1.2%/1.6% less MP.
After: Increases the duration of Spiritual Onslaught by 10%/20%/30%/40%.

-----------
6. "Collision of Fallen Moons": casting time 3.5 sec -> 2.5 sec.

7. "Dazzling": new effect: Using Divine Enlightenment reduces damage received by 50% within 2/4/6 sec.

8. "Vivacity": new effect: Increases Water Mastery by 20/40/60/80/100

9. "Frost Mastery": increases base damage of Wind Soul Strike, Ice Flame Touch and Blow of the Ice Moon by 10% -> 20%.
---------

10. "Hidden Light": The effect increases Fire mastery -> All types of Mastery.

11. "Rapid Hunt":
Before: At level 4 of talent, stun from a skill cannot be dispelled.
After: At level 4 of talent stuns and disarms the target.

12. Nyos' Nature 100 (blue): new effect: Each Cold Front effect increases crit. chance by 4.5%%.

13. Fixed some animations without a weapon (blessings mostly)
 
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Protector

1. "Retaliation Aura": Counts 800k -> 1kk HP.

2. "Soul of the Land": increases the damage it takes by 5% -> 7%.

3. "Furious Taunt", new passive effect: crit. chance +3%/6%

4. "Upheaval": base damage: 140% -> 155%
Casting time: 1.5 sec -> 1 sec .
new effect: silense the targets for 2 sec.

5. "Magma Burst": Increases the additional -> base damage of Upheaval

6. "Tenacity of Rock": Your PVE Tenacity is increased by 66/132/198 -> crit. defence by 7%/14%/21%

7. "Entrench": Increases the bonus -> base damageof Hard Smash, Counter Strike, Fury of Light, and Earthen Penance by 10%/20%/30% -> 2%/4%/6% of your Defense -> for every 10 000 of your Defence.

8. "Harden"
Before: Soul of Stone increases your Defense by 300/600/900/1200.
After: Soul of Stone reduses damage taken by 5%/10%/15%/20% but resuces the duration of immune to all effects by 12 sec.

9. "Firepower Coverage": new effect: Increases Earth Mastery by 25/50.

10. "Protection Fortify": Increases your Defense by 50/100/150/200 -> 500/1000/1500/2000.

11. "Crushing Punch": Hard Smash gains a %d%% chance to reduce the target's Base Attack by 1%/2%/3%/4%/5% -> 2%/4%/6%/8%/10%.

12. "Heart of the Sentinel": new effect: At the level 3 of the talent removes 1 negative effect from the ally and stoneman.

13. Dyos' Fevor (Red), 100, Each point increases the Base Attack Damage of Hard Smash, Force of Fury, Crushing Attack, and Soul of the Land by 1% -> 2%.

14. Nyos' Fevor (Red), 100, Each point increases the Base Attack Damage of Hard Smash, Force of Fury, Crushing Attack, and Soul of the Land by 1% -> 2%.

15. "Gorgeous Body (Light)": Not increasing the cooldown of Defense Aid.

16. "Rocky Aura (Light)": Removing negative effects now depends on Earth and Light mastery (which is higer).

17. "Dimension Transform (Light)": Not redusing allies' crit. chance, only to yourself.
 

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Mage

1. "Master of Heat": Reduces the target's Defense by 15/30/45/60 -> 50/100/150/200 for 10 sec.
new effect: At the level 4 of the talent Melted Armor effect also reduces 3%% target's Crit. defence.

2. "Purgatory of Lightning": casting time 1.7 -> 2.3 sec.

3. "Advanced Shock Hit": fixed bug: sometimes the chance of disarm was lower that 36% (full talent)

4."Raging Shock": Increases the Base Attack bonus of Purgatory of Lightning by 40% -> 30%
----
5. "Frostbite": fixed bug: wasn't working if target affected by immunity to bleeding effects.
---
6. "Element Force (Light)": Reduces health by 5% -> 1% of the maximum HP. Restores 15% -> 25% of the maximum MP count.
Cooldown: 60 sec -> 90 sec.
new effect: Could be used despite the controlling effects.
new effect: Removes controlling effects.

7. "Magic Boost (Light)": Reduses your casting speed by 15% -> 5%. Target's casting speed also redusing by 45% during 24 sec -> 20 sec.

8. "Blood Pulse (Dark)": duration of immunity 10 sec -> 8 sec.
Duration of parzlyze effect 5 sec -> 3 sec.

9. "Magic Stagnate (Dark)": Increases your casting speed by 15% -> 10%.

10. "Magic Blast (Dark)": fixed bug with removing: "Blood of the Weak" (Reaper), "Flame Demon Form" (Vampire), "Nyos' Vice Demigod Emergence"(Samurai), "Unbending: Darkness" (Dragoon), "Voice of Tides" (Bard)
 

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Reaper

1. "Sanguine Surge": Increases Defense by 220 -> 1500.

2. "Tempest of Blades": Crit Chance increased by 1%/2%/3% -> 3%4%5%.

3. "Wind Walk": Increases Movement Speed and Mount Speed by 3%/6% -> 4%/8%.
---
4. "Blood Mail": new effect: also reduces Resistance of attacking enemy by 4/8/12/16/20, stucking up to 10 times.

5. "Corrupting Seizure": cooldown 23 sec -> 18 sec.
Reduses base attack -> defence by 30%.
Base damage 100% -> 120%.

6. "Shadow": The Range of Shadow Twister is increased by 0.5/1.0/1.5/2.0/2.5 -> 1/2/3/4/5 meters.

7. "Sanguine Armor": While Sanguine Surge is active, your Base Defense is increased by 2%/4%/6%/8%/10%/12%3%/6%/9%/12%/15%/18%.

8. "Hard Skin": new effect: also increased crit dodge by 1%/2%/3%

9. "Dark Shadow Wall":
Before: Increases your Unaspected Resistance by 66/132/198.
After: Increases your Resistance by 7/14/21.

10. "Provocative Cleave": Grand Cleave Has a 5%/10%/15% -> 15%/30%/45% chance to interrupt the target's casting.

11-12 "Shadewrath": also increses Accuracy by 15/30/45/60 and Crit. chance by 1.5%/3.0%/4.5%/6.0% of the dark skills. Warblood Pact also increases Crit Damage by 5%/10%/15%/20%

13. "Dark Shadow": new effect: Shadow Miasma also reduces enemies' heal receiving by 5%/10%/15%

14. "Shadow Taunt": Searing Gust Taunts -> Silence targets for 2/3 second(s)."

15. "Cursed Poison": Stuns targets affected by the skill for 4 sec -> 2 sec.

16. "Iron Touch": Increases your PvE Tenacity -> Crit Defence by 100/200 -> 10%/20%.

17. Dyos' Fervor (red) 100: Sorrow's Blood ignores all damage for 5 -> 6 seconds.

18. Nyos' Fervor (red) 100:
Before: Sorrow's Blood reduss healing effect of affected targets by 20%.
After: Sorrow's Blood ignores all damage for 6 seconds.

19."Blood Armor (Light)": new effect: also increases base defence by 25%

20."Soul Slash(Light)": new effect: Cleave and Whirlwind Strike reduce the Mastery and Crit Dodge by 2%.

21. "Mist (Dark)" new effect: slows down the target by 20% within 5 sec
 

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Assasin

1. "Vicious Intention": not depends on amount of hits anymore.

2. "Shadowbreak": the incoming damage will be reduced by 24% -> 40%
Duration 15 sec -> 12 sec
new effect: couldn't be dispersed.

3. "Aura of Shadow": Any target hit by Aura of Shadow 5 -> 4 times will be Ensnared -> Stunned for 4 -> 3 seconds.

4. "Blade of Sorrow": cooldown 300 sec -> 180 sec.
-----
5. "Advanced Blade of Hypnosis": fixed bug with cooldown.

6. "Freedom of Wind" (Human):
new effect: could be used despite controlling effects.
new effect: gains immunity to ensnare and slowing effects.

"Contract of Blood":
new effect: This skill is not affected by controlling skills.

"Moon Step": new effect:
new effect: This skill is not affected by controlling skills.
duration 2/3/4 sec -> 4/5/6 sec.

7. "Advanced Freedom of Wind":
new effect: immune to ensnare and slowing effects replaces by immune to most controling effects.
duration increasing: 2/4 sec -> 1/2 sec.

"Advanced Contract of Blood":
new effect: skill not consumes HP.

"Improved Moon Step"
new effect: immune to ensnare and slowing effects replaces by immune to most controling effects.

8. "Swift Evasion":
Increases Evasion 355/485/615/745/875 -> 225/450/675/900/1125.
Base attack redusing 10%/8%/6%/4%/2% -> 8%/6%/4%/2%/0%.

9. "Shadow Bites":
casting time 2 sec -> 1.5 sec
base cooldown 16 sec -> 14 sec.
cooldown from stealth 8 sec -> 7 sec.

10. "Ghost Shadow": Increases your movement speed by 7.5%/15.0%/22.5%/30.0%/37.5%/45.0% -> 10%/20%/30%/40%/50%/60% while Stalking Shadow is active.

11. "Evasiveness": new effect: "Swift Evasion" also increases Crit dodge by 5%/10%/15%/20%.

12. "Accuracy Boost"
Increases accuracy by 6/12/18/24 -> 10/20/30/40
new effect: increases Crit Chance by 1%/2%/3%/4%

13. "Persistent Chase": Increases the range of Deadly Chaser by 1/2/3 m -> 2/4/6 m

14. "Sense of Motion": Increases the Accuracy of all your skills with multiple attacks by 15 -> 30, crit. chance by 5% -> 10%, crit. damage 15% -> 30%.

15. "Swift Wind": duration of Shadow of Gale is increased by 0.5/1/1.5/2 sec -> 1/2/3/4 sec.

16. "Shapeless": Increases your Evasion by 6/12/18/24 -> 10/20/30/40.
new effect: Increases your Crit Chance by 1%/2%/3%/4%

17. "Shadow Snare":
Before: Deadly Chaser ensnares the target for 2 seconds if the distance between you and the target is over 8 meters.
After: If the distance between you and the target is over 8 m, Deadly Chaser stuns the target for 3 sec.
If less, then target will stunned only for 2 sec.

18. "Focused Maneuver" :Focused Maneuver increases your Accuracy by 15/45/60 -> 30/60/90 and your Evasion by 8/16/24 -> 15/30/45

19. "Deathblow Mastery": Increases base damage of Finisher skills by 10%/20% -> 15%/30%

20. "Ruthless": Increases your Crit Chance -> Crit damage by 2%/4%/6% -> 6%/12%/18%.

21. "Phased Action": If you evade 5 -> 3 attacks while Swift Evasion is active, an enhanced stealth state is triggered.
Stealth does not\rend when you...until you are struck by 4 attacks -> requirement removed.

22. "Covert Stalker": The bonus damage -> base damage of Assassinate, Thrust of Pain, Throat Seal, and Pitch is increased by 15%/30% -> 10%/20%.
new effect: Crit damage of these skills is increased by 10%/20%.

23. "Agility": new effect: Vicious Intention increases Dark Mastery by 50/100

24. Dyos' Nature (blue) 100: new effect: Deputy of Death State increases Dark Mastery by 100.

25. Nyos' Nature (blue) 100: new effect: Deputy of Death State increases Dark Mastery by 100.

26. Dyos' Fervor (red) 100: new effect: Deputy of Death State increases Crit Damage by 25%.

27. Nyos' Fervor (red) 100: new effect: Deputy of Death State increases Crit Damage by 25%.

28. Dyos' Nature (yellow) 100: new effect: Deputy of Death State increases Crit Damage by 25%.
Freedom of Wind/Contract of Blood/Moon Step reduces damage taken by 30%% during the immune to slowing effects.

29. Nyos' Nature (yellow) 100: new effect: Deputy of Death State increases Crit Damage by 25%.
Freedom of Wind/Contract of Blood/Moon Step reduces damage taken by 30%% during the immune to slowing effects.

30. "Hatred Mark (Light)": Reduces the target's dodge by 100 -> 70 for 15 seconds, but reduces the Assasin's dodge -> not reduses Assasin's dodge for 7.5 seconds.

31. "Shadowless (Light)": Reduces unaspected -> elemental damage by 5%.

32. "Shapeless (Dark)": reduses AoE elemental damage by 5% -> 10%.
 

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Marksman

1. "Mind Flaying Bullet": Soul Catching restores 54 Mana -> 4% max. Mana every 2 seconds for 10 sec

2. "Penetrating Shot": base damage 100% -> 115%.

3. "Weakening Cloud": new effect: removes most controling effects and gains immunity to them within 2 sec.

4. "Fast Action": The effect ends after you are struck 15 times. -> requirement removed.

5. "Extreme Sniping": stun target for 4 -> 3 seconds.

6. "Soul Resolution": cooldown 45 -> 60 sec

7. "Trap Escape": Ensnares targets within 6 -> 10 m

8. "Encourage": Increases the Attack of all party members within 16 meters of you by 40%/60%/80% -> 20%/40%/60% of your Earth Mastery.

9. "Dazing Shot": Reduces the target's Crit damage by 60% -> 45%
new effect: also reduses Crit. Defence by 45%

10. "Conduct": Encourage additionally increases the Attack by 10%/20% -> 25%/50% of Earth Mastery

11. "Weakpoint Tag": Hunter Mark reduces its target's basic Defense by 1%/2%/3%/4%/5%/6% + 60/75/90/105/120/135 -> 5%/10%/15%/20%/25%/30%.

12. "Solid Shot": Increases the bonus -> base damage of Fire At Will by 10%/20%/30%/40%/50%/60% -> 4%/8%/12%/16%/20%/24%.

13. "Iron Mind": Increases your Defense by 20/40/60/80/100 -> Increase your Base defence by 3%/6%/9%/12%/15%.

14. "Power Surge": Increases the bouns -> base damage of Fire At Will by 5%/10%.

15. "Target Practice": Fire At Will reduces the target's Base Defense by 1%/2%/3%/4%/5% -> 2%/4%/6%/8%/10%.

16. "Contact": Accuracy Guidance increases your Crit Chance by an additional 1%/1.5%/2%/2.5% -> 1.5%/3%/4.5%/6%.

17. Grants Fire At Will a 4%/8%/12% -> 6%/12%/18% chance to reset the cooldowns of Extreme Sniping, Pulse Shot, Penetrating Shot, and Aimed Shot.

18. "Fissure": When your single-target offensive Earth skills land a Crit, they will reduce the target's Crit Dodge -> not requires dealing Crit Damage anymore.

19. "Pain Mark": Increases the damage dealt to targets affected by Hunter Mark by 4%/6%/8% -> 4%/8%/12%.

20. "Strengthen Up": Increases your Base Attack by 2.5%/5%/7.5% -> 4.5%/9%/13.5%.

21. "Disable": Dazing Shot reduces target's Base Attack by 4/8/12/16% -> 5/10/15/20%.
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22. "Burst of Rage": Last 3 shots deals 90% -> 85% Base Attack.

23. "Professional Hunter": Hunter Mark reduces the target's Evasion by an additional 5/10/15/20 -> 10/20/30/40.

24. "Deadly Accuracy": Increases the amount of Accuracy granted by Art of Targeting by 4/8/12/16/20 -> 8/16/24/32/40.

25. "Zealous Support": Reduces the cooldown of Fast Action by 5/10 sec -> 10/20 sec.
Grants Fast Action a %d%% chance to remain active after being struck 15 times -> effect removed.

26. new effect: When Dyos' Wisdom (Yellow) reaches Lv80, the effectiveness of talent 'Disable' will be also increased.

27. new effect: When Nyos' Wisdom (Yellow) reaches Lv80, the effectiveness of talent 'Disable' will be also increased.
 

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Priest

1. "Light of Resurrection": new effect: You can only resurrect the same target once in 240 sec on Arena location."

2. "Divine Light": fixed bug with casting time in Dyos'/Nyos' wisdom (yellow). It should cast faster now.

3. "Mercy": The amount of Healing of Angelic Harmony increases by 5%/10 -> 3%/6% of prist's MP.

4. "Punishing Removal":
Cooldown 180 sec -> 240 sec.
Also affected enemies gain Overtaked punishment by 180 sec-> 240 sec. Targets can't be affected by this skill again diring that effect.
Up to 10 -> 3 enemies can be affected.
Radius 8 m -> 5 m

5. "Deep Hypnosis": new effect: Cooldown is reduced by 4/8 sec.

6. "Flash" (HUMAN): Increases your Accuracy and Evasion by 5/10/15/20 -> 10/20/30/40.

"Flash" (LYCAN&ELF): Increases your Evasion AND ACCURACY by 5/10/15/20 -> 10/20/30/40.

7. "Divine Barrier": Increases your Defense by 120/240/360 -> reduces damage taken by 1%/2%/3%.

8. "Tremble": new effect: Increases the base damage of Ice Blade Strike by 5%/10%/15%.

9. "Icy Core": Increases Frost Concentration's bonus -> base Attack by 10%/20%/30% -> 5%/10/15%.

10. "Stretched Freeze": new effect: Increses Stilled World's base Attack by 5%/10%/15%/20%.

11. "Clarity of Ice": Prayer of Frost increases the range of your Water skills -> not increases the range anymore.

12. Dyos'&Nyos' Nature 100 (blue): Cooldown of Prayer of Frost reduced by 40 sec -> 60 sec

13. Dyos'&Nyos' Fever 100 (red): new effect: when Nyos' Dyos'/Fervor (Red) reaches Lv90, Punishing Removal will reset the cooldown of attack Light skills.
 

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Warden

1. "Astral Nirvana": new effect: You can only resurrect the same target once in 240 sec on Arena location."

2. "Redhot Flare": 1% -> 0.5% of your Max Mana per second.

3. "Solar Geyser": fixed bug: it used to not dealing light damage
base damage 185% -> 200%.

4. "Divine Entity": incsreases base defence by 2%/4%/6%/8% -> 3%/6%/9%/12% and
PVE resistance by 50/100/150/200 -> Crit Defence by 7%/14%/21%/28%.

5. "Supreme Volition": new effect: "Divine Intervention" increases Light Mastery by 50/100/150.

6. "Light Energy Conversion": Shield Skills generate extra Threat -> Reduses damage taken by 10%.

7. "Light of the Pantheon": Cooldown of Solar Geyser reduses by 5 sec."

8. "Darklord's Offspring":
new effect: The increasing of Healing effect couldn't be more than 35000.
new effect: Skill is not disactivates upon the gear swap.

9. Dyos' Fervor (red) 45: Coming War increases all Resistances and Masteries by 40 -> 60.

10. Dyos' Fervor (red) 75: Astral Nova's hit has a 25% chance to dispel the target's last buff. When activated, each point of Fervor increases the chance by extra 1% -> 2%.

11. Dyos' Fervor (red) 100: Bleak Inferno increases your Light Attack by 20%%, up to 10000 -> increases your Atack by 100% of your Light Mastery. \rWill also free you from controlling effects grant immunity for 5 -> 10 seconds.

12. Dyos' Wisdom (yellow) 100: new effect :Divine Intervention also removes controling effects and gains immunity to them for 3 sec.

13. Dyos' Wisdom (yellow) 85: new effect: Reduses the cooldown of Solar Geyser for 5 sec.

14. "Nyos' Fervor (red) 75: Astral Nova will ignore controlling effects. -> effect removed.

15. "Nyos' Fervor (red) 100: When Bleak Inferno is activated, increases Crit Chance by 80% -> 40%.
new effect: Using Bleak Inferno removes controlling effects and gain immunity to them for 5 sec
 

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Vampire

1. "Sanguine Kiss": every stack provide with 75000 -> 45000 absorption.

2. "Blood Surge": If timmate's HP is 100% - also gain 'Blood Sheild' within 10 sec. 'Blood Sheild' absorbs damage equal to 30% -> 20% of vampite's HP.
If Blood Control is active, also restores 15% -> 5% of vampire's max HP

3. "Surging Blood": The damage absorbed by skill increases for each active stuck of Desire for Blood for 75000 -> 45000.

-----

4. "Force of Darkness": Targets affected by Seed of Darkness become stunned -> silenced for 3 -> 2 second(s) after being struck 4 times.

5. "Shadow Rage": Every hit of Dark Scar has a chance to disarm -> paralyze the target.

6. "Shrouding World": Base Attack of Blood Sea increases by 30/60/90% -> 20/40/60%.

7. "Cocoon Kill (Light)": During the Blood Control applies damage imunity for 5 -> 6 sec. It can't be applied again within 16 -> 30 sec.

8. "First Encounter (Light)": new effect: You can only resurrect the same target once in 240 sec on Arena location.
 
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Bard

1. "Chant of Revival"
Cooldown 600 -> 300 sec.
new effect: You can only resurrect the same target once in 240 sec on Arena location.

2. "Crescendo": new effect: [Awakening] Note of Rest (Light) removes most controlling effects not only from you, but also from teammates.

3. "Pipe Dream": new effect: at Lv3 of the talent, reduses acting of Tuneless Sound for 0.3 sec.

4. "Lightblade Switch": Increases your Evasion by 4/8/12 -> Increases your Crit Dodge by 2%/4%/6%.

5. "Movement: Fight": Damage immunity also applies on teammates within 3 -> 3/6 sec.

6. "Light of Illusion": new effect: Reduses casting speed of Voice of Tides by 0.2/0.4/0.6/0.8 sec.
---
7. "Requiem": base attack 100% -> 130%.

8. "Frost Blade": Slows enemies by 10%/20% -> 15%/30% for 5 -> 8 seconds and has a 15%/30% -> 25%/50% chance to paralyze -> silence them for 2 seconds.

9. "Notes of Wind": Chord of Wind, Rhapsody of Wind, Melody Mastery, and Requiem. Base damage + 15%/30% -> 30%/60%.

10. "Soul Song": new effect: Reduces casting time of Divine Comedy for 1 sec.

11. "Slumber": new effect: Requiem has a 15%/30%/45%/60% chance to dispel controlling effects from you.

12. "Wind Inspiration": new effect: Using Wind skills increases casting speed by 1%/2%/3% and Wind Mastery by 10/20/30 within 5 sec. Stuck up to 5 times.

13. Dyos'&Nyos' Nture 100 (blue): new effect: "Solo of Wind" increases your Crit Dodge by 20%
 

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Ranger

1. "Elegance": new effect: Also skill increases casting speed for 1%/2%/3%. This effect will be reset during gear swap.

2. "Weakening Bound":
Duration 5 sec -> 10 sec.
new effect: Reduces the Masteries of affected enemies by 20/40/60/80/100/120

3. "Intensive Archery": Disable: Slow for 10 sec -> 1/2/3/4 sec
new effect: Disable also disarms the target for 1/2/3/4 sec

4. "Wind Scourge":
new effect: Has a 2%/24%/36%/48% chance to paralyze the target for 2 sec when cast upon a target with Splitter.
new effect: Has a 6%/12%/18%/24% chance to silence the target when cast upon a target with Splitter.

5. "Arrow of Mutilate": Increases Fire At Will's base damage by 3%/6%/9%/12% -> 5%/10%/15%/20%.

6. "Tilla's Assist": new effect: At Lv3 of the talent, Wind Drive removes most controlling effects.
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7. "Waltz": base damage 75% -> 90%.

8. "Hunting Season": new effect: Casting 'Waltz' and 'Blade Dash' increases movement speed by 8% and casting speed by 5% for 8 sec. This effect stucks up to 5 times.

9. "Blood Cherry Dance": If you have Predator's Mark, its base damage is also increased by 10%/15%/20% -> 10%/20%/30%.

10. "Child of Forest": Like a Butterfly increases Casting Speed by 2%/4% -> 4%/8% more.
new effect: Also increases movement speed by 4%/8%.

11. "Universal Nature": new effect: Reduces AoE damage taken by 3%/6%/9%.

12. "Predator": Using Bursting Arrow to attack players grants yourself a Predator's Mark that lasts 5 seconds. With this mark, using talents of the same type and generic attacking skills heals you by 0.4%/0.8%/1.2%/1.6% -> 1%/2%/3%/4% of your Max HP.

13. "Blinding Sting"Reduces Accuracy of all targets within the effect radius of Brambles by 15/30/45 -> 20/40/60 for 3 -> 8 seconds
------
14. "Earth Recovery": for every 4 -> 5 seconds, heals all teammates.

15. "Wisdom Arrow": When casting Earth Recovery, you are no longer Ensnared. You also gain Invincible and immunity to controlling effects for 3/4/5 -> 3/5/7 seconds.

16. "Forest Feast": Increases the bonus -> base Attack from Brambles and Phantom Herb/Snake Stamen by 513/1026/1539/2052 -> 5%/10%/15%/20%.

17. "Covert Shadow":
Before: Reduces the cooldown of Wind Drive by 10%/20%/30%
After: Gains immunity to ensnare and slowing effects for 2/4/6 sec.

18. Jade Tree Totem": When using Jungle Guardian, increases your Accuracy and Evasion by 4%/6%/8%/10% for 20 -> 15 seconds, until attack for 4 times or getting hit for 3 times. -> requirement removed.

19. "Shattering Arrow": new effect: Also has a 25%/50%/75%/100% chance to cure enemies within 10 meters for 5 sec. The curse increases damage taken by 20%.
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20. Dyos'/Nyos' Nature (blue) 100: When Dyos'/Nyos' Virtue is active, cooldown is reduced by 100 -> 50 seconds.

21. "Dyos'/Nyos' Wisdom (red) 100: Hunting Season additionally increase your Crit Chance by 10%, Crit Dodge by 10% -> 20%, Accuracy by 50 and Evasion by 100.

22. "Sword Cyclone: Light": Increases Evasion by 20 -> 40, but reduces Accuracy by 40 -> 20.

23. Like a Butterfly increases your Attack by 100% of your Accuracy, rising up to 800 -> 2000.

24. "Final Act: Dark": new effect: each time you evade a hit, your Crit Damage is increased by 3%. Stacks up to 10 layers.
 
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