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- Класс
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Мне очень нравится класс, атакующие навыки которого не требуют маны.
Класс, который имеет тапки со скоростью 150% длительностью полторы минуты.
Класс, который раз в 5 секунд отрывает себе от лица 12% хп, чтобы почистить с себя всё. Совсем всё.
Класс, который может запретить входящее по себе лечение.
Класс, который при фул энке бесплатно достаёт из кармана гнома в оке и долбит им станами.
Класс, который имеет скилл, жрующий себе всю имеющуюся ману. Вот раз и нет маны. А хотя зачем она нужна?
Класс, у которого все финалки в ветках что-то типа:
1. Продайте мать, чтобы получить лечение;
2. Продайте Бога, чтобы получить шк;
3. Продайте ману союзников, чтобы вам любимому было лучше.
Да-да, когда-то занерфят, это и так понятно, держите в курсе.Хотя на Китае ещё не нерфили
Кстати, вот ребаланс:
Перевёл лишь пристов и вампов, в коих что-то понимаю/которые мне интересны. Ну и демонов, которых я и породил.
Отдельно вынесли 2 изменения:
1. Эффект поглощения урона по площади, даруемый талантами Светлое/Тёмное покровительство изменён до 3/4 от прежнего значения. На макс. уровне поглощает 9 вместо 12%.
2. Жрец, 100 жёлтой энергии: раз в 8 секунд "Чистый свет или как там финалка в ветке" снимает все негативные эффекты с цели. В течение 8 секунд отката этого бонуса можно по-прежнему снимать по 1 эффекту с цели. Стабильное двойное очищение убрано.
Учитывая, что 100 энки в реалиях евро делаются ну очень дёшево и очень быстро, то, думаю, это неплохой маркетинговый ход продать хилящим вампам/бардам итемки на смену класса (эта система тоже появилась на евро).
Класс, который имеет тапки со скоростью 150% длительностью полторы минуты.
Класс, который раз в 5 секунд отрывает себе от лица 12% хп, чтобы почистить с себя всё. Совсем всё.
Класс, который может запретить входящее по себе лечение.
Класс, который при фул энке бесплатно достаёт из кармана гнома в оке и долбит им станами.
Класс, который имеет скилл, жрующий себе всю имеющуюся ману. Вот раз и нет маны. А хотя зачем она нужна?
Класс, у которого все финалки в ветках что-то типа:
1. Продайте мать, чтобы получить лечение;
2. Продайте Бога, чтобы получить шк;
3. Продайте ману союзников, чтобы вам любимому было лучше.
Да-да, когда-то занерфят, это и так понятно, держите в курсе.
Кстати, вот ребаланс:
Перевёл лишь пристов и вампов, в коих что-то понимаю/которые мне интересны. Ну и демонов, которых я и породил.
Отдельно вынесли 2 изменения:
1. Эффект поглощения урона по площади, даруемый талантами Светлое/Тёмное покровительство изменён до 3/4 от прежнего значения. На макс. уровне поглощает 9 вместо 12%.
2. Жрец, 100 жёлтой энергии: раз в 8 секунд "Чистый свет или как там финалка в ветке" снимает все негативные эффекты с цели. В течение 8 секунд отката этого бонуса можно по-прежнему снимать по 1 эффекту с цели. Стабильное двойное очищение убрано.
Учитывая, что 100 энки в реалиях евро делаются ну очень дёшево и очень быстро, то, думаю, это неплохой маркетинговый ход продать хилящим вампам/бардам итемки на смену класса (эта система тоже появилась на евро).
Class Adjustments
Warrior
Assassin
Marksman
Reaper
Protector
Mage
Bard
Priest
Vampire
Tormentor
Warden
Ranger
Dragoon
Warrior
- The Talent Combat Rampage is changed to no longer increase Attack and Duration after being hit for 5 times (Can be hit for 10 times formerly. The max Attack remains the same.).
- The Talent Extinction's old effect is to reduce Blade Storm's cooldown by 6 seconds, and increase Base Attack by 50%; it is adjusted to reduce cooldown by 6 seconds and increase Crit Damage by 50%.
- Divine Uphold Dark's effect to increase Crit Damage is changed to increase Crit Damage and Crit Chance by 5%*level. Also increase Crit Damage by 3% of your Crit Damage. Your Crit Damage is considered to be 1500% at most.
- Divine Uphold's effect to double Crit Chance is cancelled.
- Talent Sanctuary of War's effect to increase God of War duration is cancelled. The effect to increase Crit Damage is changed to 15%*level.
- Thunder's Anger base attack damage is changed from 100% to 180%.
- Evil Ward base attack damage is changed from 100% to 165%.
- Sacrifice base attack damage is changed from 100% to 120%.
- Talent Skill Crimson Arc's base per hit is changed from 105% to 145%.
- Bloodsuck Slash base Attack is changed from 140% to 205%.
Assassin
- Talent Harm by Lurking Sting's effect to increase Lurking Sting's base attack damage by 5% per hit is changed to 15% (Human Assassin is boosted to the same as Lycan and Kindred).
- Thrust of Pain base attack damage is changed from 105% to 125%.
- Dark Nightmare's effect to increase base attack damage according to "Pain" is changed from 20%*level to 15%*level. The effect to increase base attack damage according to "Seal" is changed from 15%*level to 10%*level.
- Nightmare Termination's effect to increase base attack damage according to "Seal" is changed from 20%*level to 15%*level. The effect to increase base attack damage according to "Pain" is changed from 15%*level to 10%*level.
- Gouge base attack damage is changed from 90% to 105%.
- Throat Seal base attack damage is changed from 105% to 125%.
- Talent Dark Blade Dancer's effect to increase Shadow Fang base attack damage is changed from 20%*level to 15%*level.
- Vicious Intention's number of hits is changed from 3 to 6. The effect to increase Attack is changed from (18+2*level)% to (10+2*level)%.
Marksman
- Burst of Rage's base attack cast time is changed from 2 seconds to 2.5 seconds, and can be cast immune of control effects.
- Burst of Rage's base attack damage is changed from 100% to 90%
- Soul Snipe base attack damage is changed from 100% to 120%.
- Soul Discharge base attack damage is changed from 100% to 115%.
- Burning Vortex base attack damage is changed from 150% to 190%.
- Fire At Will base attack damage is changed from 150% to 170%.
- Mind Flaying Bullet base attack damage is changed from 100% to 155%. Base casting time is changed from 2 seconds to 1.5 seconds.
- Soul Resolution's effect to double absorption amount when there are more than 10 bullets is changed to increase absorption amount by 10% per bullet over 10 bullets.
- God's Nurture and Demon's Nurture effects at 90 energy to double Soul Resolution's absorption amount is changed to linearly stackable along with the aforementioned absorption amount increment based on number of bullets (when there are 20 bullets, absorption amount is 3x; the old effect is 4x).
Reaper
- Hatred's effect to lower Defense is changed to increase the target's Darkness damage taken by 1%*5.
- Talent Blood Stim's effect to increase Hatred's effect to lower Defense is changed to increase Hatred's effect to increase Dark Damage by the same multiplier.
- Talent Frenzied Blood's effect to increase Frenzied Bloodletting base attack damage by 50% (HP is over 40%)/100% (HP is over 80%) is changed to increase Frenzied Bloodletting base attack damage by 40% (HP is over 40%)/80% (HP is over 80%).
- Shadow Strike base attack damage is changed from 100% to 145%.
- Shadow Cyclone base attack damage is changed from 125% to 135%.
- Talent Hurricane's effect to increase Whirlwind Strike base attack damage by 5%*5 is changed to 8%*5.
- Wrathful Twister base attack damage is changed from 100% to 140%.
- Breeze of Serenity base attack damage per hit is changed from 120% to 135%.
Protector
- Talent Soul Shatter's effect to increase all damage taken by 4%*level is changed to increase target's Earth and Light damage taken by 5%*level (the skill's old effect to increase all damage by 8% remains the same).
- Earth Rift base attack damage is changed from 120% to 140%
- Force of Fury's base casting time is changed from 2.4 seconds to 2 seconds. Its base attack damage is changed from 130% to 155%. Its Stun duration is changed from 3-6 seconds to 1-4 seconds.
- Mental Focus' effect to increase casting speed by 10% is removed.
- Awakening Skill Earth Fury Dark is changed into activate skill Fury Dark. The effect is to reduce Defense for 10 seconds after casting this skill and increase own casting speed by 3%*level. Cooldown is 180 seconds.
- Talent Skill Fist of Light base attack damage is changed from 100% to 145%.
- Talent Light of Destruction's effect to reduce target's received Healing effect by 5%*level per layer is changed to 3%*level per layer.
- Talent Anger of Light's effect to reduce received Healing effect is changed from 10%*level to 6%*level.
- Radiant Strike base attack damage is changed from 180% to 210%.
- Radiant Strike's Silence duration is changed from 3 seconds to 2 seconds.
Mage
- Talent Skill Streak of Lightning base casting time is lowered from 2 seconds to 1.5 seconds.
- Talent Skill Streak of Lightning base attack damage is changed from 150% to 175%.
- Nature's Fury base attack damage is changed from 160% to 175%.
- Nature's Fury base cooldown is changed from 15 seconds to 10 seconds.
- Talent Skill Purgatory of Lightning base attack damage is changed from 80% to 70%.
- Purgatory of Lightning base casting time is changed from 2 seconds to 2.5 seconds, and can be cast immune of control effects.
- Divine Revelation's effect at 40 energy to increase Crit Damage by 1% per stack of Thunder Star is changed to 2%. When activated, the effect to additionally increase Crit Damage by 1% every 30 energy is changed to increase Crit Damage by 2% per layer every 30 energy.
- Talent Power Burst increases Crit Damage by 5%*level, and additional increases Crit Chance by 1.5%*level.
- Flaming Stones base attack damage is changed from 125% to 115%.
- Sinister Protection's effect to increase Attack is limited to 5000 Attack per layer.
- Fire Shield increases your Attack by your Fire Mastery.
- Ice Shield increases your Attack by your Water Mastery.
- God's Nurture and Demon's Nurture's effect at 75 energy to increase Ice Spike base attack damage based on Mastery starts to count from 1 point, and each point of Mastery increases base attack damage by 0.04%.
- God's Nurture and Demon's Nurture's effect at 75 energy to increase Ice Edge base attack damage based on Mastery starts to count from 1 point, and each point of Mastery increases base attack damage by 0.025%.
Bard
- Evolved Chord of Wind's C chord effect to increase Wind skill base attack damage by 10*level is changed into 5%*level.
- Talent Bone Chill has an additional effect to increase Loop of Water base attack damage by %5*level.
Priest
- Молитва холоду: увеличивает мастерство Воды на 30 ед * ур. навыка.
- Холодное сердце: Ледяная исповедь уменьшает сопротивление Воде цели на 30 ед * ур. навыка.
- Карающий удар: баз. урон увеличен со 120 до 175%.
- Наказание: баз. урон за тик увеличен с 90 до 110%. Базовое время чтение уменьшено с 3 до 2.5 сек.
Vampire
- Базовый урон Хватки огня изменён с 80% + 20% * ур. навыка на постоянные 130%.
- Дьявольский нетопырь уменьшает время каста навыков на 0.2 сек вместо 0.5.
- Divine Origin's effect at 70 energy to increase Hellfire Death base attack damage based on Heartfire by 5%/0.5% is changed to increase by 4%/0.4%. Что-то в вере, лень разбираться
- Дьявольский взрыв: баз. урон увеличен со 100 до 125%.
- Тёмная плётка баз. урон 130% to 145%.
- Тёмный шрам баз. урон 130% to 145%.
- В Распылении Удар демона откат изменён с 1 second to 0.5 second.
- Пассивный талант мастерство тьмы изменён бонус мастерства с 15*level is changed to increase by 20*level.
Tormentor
- Коготь духа смерти баз урон с 150% to 120%. Первородная сила, бонус баз урона с 70% is changed to increase by 50%.
- Финальный талант ветки (что в самом низу) снижает время чтения Когтя не на 100%, а на 0.5 сек. То есть вместо 1 сек кастуется 1.5 сек.
- Пляска лезвий баз урон 140% to 110%.
- Талант "Бешенство" (Власть) даёт 5% максимальной атаки вместо базовой.
- Талант "Угасание" (Мука) теперь уменьшает сопротивления цели на 30 и стакается до 6, а не по 4 сопры со стаками до 50.
Warden
- Astral Crescent base attack damage per hit is changed from 110% to 90%
- Eclipse Slash's effect to steal Attack is changed from 2% Max Attack per layer to 3%.
- Darkbound Spirit's effect to give Sword skills the ability to steal target's All Mastery by 1*level and can stack for 25 layers is changed to steal target's All Mastery by 4*level and can stack for 5 layers.
- Darkbound Spirit has an additional effect that in Fearless Heart status, increase own Attack based on Light Mastery, which can stack for 5 layers, the same as Steal Mastery (only in Fearless Heart status, the Darkbound Spirit's effect to stack Attack may take effect)
- Focused Implosion base attack damage is increased from 140% to 180%.
- Sunlight Bash base attack damage is changed from 130% to 140%.
- Glistening Strike base attack damage is changed from 115% to 125%.
- Talent Skill Sunbeam Surge base attack damage is changed from 155% to 185%
- Talent Skill Divine Intervention has an additional effect to increase own and all teammates' All Resistances by 100.
Ranger
- Fire At Will base attack damage is changed from 100% to 125%.
- Brute Strike base attack damage is changed from 100% to 110%.
- Explosive Arrow's base attack damage per hit is changed from 100% to 85%. Its second hit effect to reduce damage based on the number of players nearby the caster is removed.
- Charged Barrage base attack damage is changed from 210% to 175%.
- Sharp Tip base attack damage is changed from 110%+30%*level to 145%+30%*level.
- Lunar Blessing's effect to increase base attack damage by 50%*level is changed to increase by 30%*level. Its base cooldown is changed from 180 seconds to 240 seconds.
- Firm Shot's effect to increase Lunar Blessing Crit Chance by 3%*level is changed to 8%*level.
- Waltz base attack damage is changed from 85% to 75%.
- Blade Dash base attack damage is changed from 200% to 275%.
- Hunting Season's effect to increase Base Attack by 15%*level is changed to increase by 30%*level.
Dragoon
- Attack skills increase base attack damage by 3% and 100 energy based on Dragon Breath, and additionally increase 2%. It is changed to 1.5%/1.5%.
- Flowing Flame base attack damage is changed from 120% to 100%.
- Blazing Spear: Flowing Flame base attack damage is changed from 90% to 120%.
- Blazing Spear: World Burn base attack damage is changed from 80% to 105%.
- Talent Exorcism has an additional effect to increase own Crit Damage by 20% when Dragon Ascension is active.
- Dragon March's effect to increase Max Attack by 5%*level is changed to 6%*level.
- Moon Shower base attack damage is changed from 120% to 145%.
- Snow Barrier base attack damage per hit is changed from 60% to 70%.
- Talent Frozen Spear has an additional effect to increase own Water Attack while Freezing Touch is active by your Water Mastery 100%*level.
- Buried Soul of Flame, Buried Soul of Ice, Buried Soul of Darkness, Buried Soul of Heat, Buried Soul of Coldness, and Buried Soul of Obilivon's effect to increase Lance of Buried Soul base attack damage by 1%*level base on your Water/Fire/Darkness Masteries per 100 points is changed to increase by 0.5%*level.
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